diff --git a/ChaoticCrates/Assets/Test/EditMode/EditMode.asmdef b/ChaoticCrates/Assets/Test/EditMode/EditMode.asmdef index 55905486252c0f66a275ed78968b76ea157ada2a..7539ff3fee7cc8055a98351994e9dab7211e374f 100644 --- a/ChaoticCrates/Assets/Test/EditMode/EditMode.asmdef +++ b/ChaoticCrates/Assets/Test/EditMode/EditMode.asmdef @@ -7,7 +7,8 @@ "Unity.Netcode.Runtime", "UI", "DevConsole", - "Logic" + "Logic", + "main" ], "includePlatforms": [ "Editor" diff --git a/ChaoticCrates/Assets/Test/EditMode/movable.cs b/ChaoticCrates/Assets/Test/EditMode/movable.cs index 80e475604d7934f1377f7922fdd471f0868364a5..a70e7b092bf92b6d12f1cdf837dcc0c8830388ea 100644 --- a/ChaoticCrates/Assets/Test/EditMode/movable.cs +++ b/ChaoticCrates/Assets/Test/EditMode/movable.cs @@ -9,7 +9,9 @@ public class movable { - + /// <summary> + /// Tests if movable is connected after making the connect. + /// </summary> [Test] public void connect_to_obj() { @@ -30,7 +32,9 @@ public class movable } - + /// <summary> + /// Tests disconnection from movable obj. + /// </summary> [Test] public void disconnect_from() { diff --git a/ChaoticCrates/Assets/Test/PlayMode/move_action.cs b/ChaoticCrates/Assets/Test/PlayMode/move_action.cs index 16b1c65de64d59fe1cba950d6e7cb4c0ccf643a9..c542bb641d56a50022e82344dff7b838d19c31da 100644 --- a/ChaoticCrates/Assets/Test/PlayMode/move_action.cs +++ b/ChaoticCrates/Assets/Test/PlayMode/move_action.cs @@ -12,6 +12,9 @@ public class move_action private GameObject testObject; private Movement robot; + /// <summary> + /// Setups the test testing env. + /// </summary> [SetUp] public void Setup() { @@ -19,6 +22,11 @@ public class move_action robot = testObject.AddComponent<Movement>(); } + + /// <summary> + /// Tests move action with up param; + /// </summary> + /// <returns></returns> [UnityTest] public IEnumerator move_action_up() { @@ -34,4 +42,65 @@ public class move_action Assert.AreEqual(robot.transform.position, start + Vector3.up); } + + /// <summary> + /// Tests move action with down param; + /// </summary> + /// <returns></returns> + [UnityTest] + public IEnumerator move_action_down() + { + + var start = robot.transform.position; + + MoveRobotAction ma = new MoveRobotAction(0, robot.gameObject, Vector3.down); + ma.DoAction(); + + yield return new WaitForSeconds(1f); + + + Assert.AreEqual(robot.transform.position, start + Vector3.down); + + } + + + /// <summary> + /// Tests move action with left param; + /// </summary> + /// <returns></returns> + [UnityTest] + public IEnumerator move_action_left() + { + + var start = robot.transform.position; + + MoveRobotAction ma = new MoveRobotAction(0, robot.gameObject, Vector3.left); + ma.DoAction(); + + yield return new WaitForSeconds(1f); + + + Assert.AreEqual(robot.transform.position, start + Vector3.left); + + } + + /// <summary> + /// Tests move action with right param; + /// </summary> + /// <returns></returns> + [UnityTest] + public IEnumerator move_action_right() + { + + var start = robot.transform.position; + + MoveRobotAction ma = new MoveRobotAction(0, robot.gameObject, Vector3.right); + ma.DoAction(); + + yield return new WaitForSeconds(1f); + + + Assert.AreEqual(robot.transform.position, start + Vector3.right); + + } } diff --git a/ChaoticCrates/Assets/Test/PlayMode/rotate_action_.cs b/ChaoticCrates/Assets/Test/PlayMode/rotate_action_.cs index d9769a144820fdeb8cdca07182762c6bc76a5f73..8b181a85bc3e02cf5391c029ae8cc2ebf268463e 100644 --- a/ChaoticCrates/Assets/Test/PlayMode/rotate_action_.cs +++ b/ChaoticCrates/Assets/Test/PlayMode/rotate_action_.cs @@ -1,18 +1,76 @@ using System.Collections; using System.Collections.Generic; +using Logic.MapAndMovement; +using Logic.RobotAction; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; public class rotate_action_ { - + + private GameObject testObject; + private Movement robot; + + [SetUp] + public void SetUp() + { + testObject = GameObject.Instantiate(new GameObject()); + robot = testObject.AddComponent<Movement>(); + } + + /// <summary> + /// Rotate robot one time. + /// </summary> + /// <returns></returns> [UnityTest] public IEnumerator rotate_player() { + var start = robot.transform.position; + + GameObject asd = GameObject.Instantiate(Resources.Load("robot") as GameObject, + new Vector3(0, 1, 0), Quaternion.identity); + + Movable mov = asd.GetComponent<Movable>(); + mov.moveObject = new GameObject("kejjkj"); + + + RotateRobotAction ma = new RotateRobotAction(0,asd, 0) ; + ma.DoAction(); + + yield return new WaitForSeconds(1f); + + + Assert.AreEqual(robot.transform.position, start); + + } + + + /// <summary> + /// Rotate player twice. + /// </summary> + /// <returns></returns> + [UnityTest] + public IEnumerator rotate_player_twice() + { + var start = robot.transform.position; + + GameObject asd = GameObject.Instantiate(Resources.Load("robot") as GameObject, + new Vector3(0, 1, 0), Quaternion.identity); + + Movable mov = asd.GetComponent<Movable>(); + mov.moveObject = new GameObject("kejjkj"); + + + RotateRobotAction ma = new RotateRobotAction(0, asd, 0); + RotateRobotAction ma1 = new RotateRobotAction(0, asd, 0); + ma.DoAction(); + ma1.DoAction(); + + yield return new WaitForSeconds(1f); + - GameObject player = new GameObject(); + Assert.AreEqual(robot.transform.position, start); - yield return null; } }