From e80a80dff61ea9697dd358a416cb5f8e6a226fc4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gergely=20Madar=C3=A1sz?= <greg@Gergelys-MacBook-Air.local> Date: Thu, 25 May 2023 11:51:34 +0200 Subject: [PATCH] comment + rotate player tests --- .../Assets/Test/EditMode/EditMode.asmdef | 3 +- ChaoticCrates/Assets/Test/EditMode/movable.cs | 8 ++- .../Assets/Test/PlayMode/move_action.cs | 69 +++++++++++++++++++ .../Assets/Test/PlayMode/rotate_action_.cs | 64 ++++++++++++++++- 4 files changed, 138 insertions(+), 6 deletions(-) diff --git a/ChaoticCrates/Assets/Test/EditMode/EditMode.asmdef b/ChaoticCrates/Assets/Test/EditMode/EditMode.asmdef index 5590548..7539ff3 100644 --- a/ChaoticCrates/Assets/Test/EditMode/EditMode.asmdef +++ b/ChaoticCrates/Assets/Test/EditMode/EditMode.asmdef @@ -7,7 +7,8 @@ "Unity.Netcode.Runtime", "UI", "DevConsole", - "Logic" + "Logic", + "main" ], "includePlatforms": [ "Editor" diff --git a/ChaoticCrates/Assets/Test/EditMode/movable.cs b/ChaoticCrates/Assets/Test/EditMode/movable.cs index 80e4756..a70e7b0 100644 --- a/ChaoticCrates/Assets/Test/EditMode/movable.cs +++ b/ChaoticCrates/Assets/Test/EditMode/movable.cs @@ -9,7 +9,9 @@ public class movable { - + /// <summary> + /// Tests if movable is connected after making the connect. + /// </summary> [Test] public void connect_to_obj() { @@ -30,7 +32,9 @@ public class movable } - + /// <summary> + /// Tests disconnection from movable obj. + /// </summary> [Test] public void disconnect_from() { diff --git a/ChaoticCrates/Assets/Test/PlayMode/move_action.cs b/ChaoticCrates/Assets/Test/PlayMode/move_action.cs index 16b1c65..c542bb6 100644 --- a/ChaoticCrates/Assets/Test/PlayMode/move_action.cs +++ b/ChaoticCrates/Assets/Test/PlayMode/move_action.cs @@ -12,6 +12,9 @@ public class move_action private GameObject testObject; private Movement robot; + /// <summary> + /// Setups the test testing env. + /// </summary> [SetUp] public void Setup() { @@ -19,6 +22,11 @@ public class move_action robot = testObject.AddComponent<Movement>(); } + + /// <summary> + /// Tests move action with up param; + /// </summary> + /// <returns></returns> [UnityTest] public IEnumerator move_action_up() { @@ -34,4 +42,65 @@ public class move_action Assert.AreEqual(robot.transform.position, start + Vector3.up); } + + /// <summary> + /// Tests move action with down param; + /// </summary> + /// <returns></returns> + [UnityTest] + public IEnumerator move_action_down() + { + + var start = robot.transform.position; + + MoveRobotAction ma = new MoveRobotAction(0, robot.gameObject, Vector3.down); + ma.DoAction(); + + yield return new WaitForSeconds(1f); + + + Assert.AreEqual(robot.transform.position, start + Vector3.down); + + } + + + /// <summary> + /// Tests move action with left param; + /// </summary> + /// <returns></returns> + [UnityTest] + public IEnumerator move_action_left() + { + + var start = robot.transform.position; + + MoveRobotAction ma = new MoveRobotAction(0, robot.gameObject, Vector3.left); + ma.DoAction(); + + yield return new WaitForSeconds(1f); + + + Assert.AreEqual(robot.transform.position, start + Vector3.left); + + } + + /// <summary> + /// Tests move action with right param; + /// </summary> + /// <returns></returns> + [UnityTest] + public IEnumerator move_action_right() + { + + var start = robot.transform.position; + + MoveRobotAction ma = new MoveRobotAction(0, robot.gameObject, Vector3.right); + ma.DoAction(); + + yield return new WaitForSeconds(1f); + + + Assert.AreEqual(robot.transform.position, start + Vector3.right); + + } } diff --git a/ChaoticCrates/Assets/Test/PlayMode/rotate_action_.cs b/ChaoticCrates/Assets/Test/PlayMode/rotate_action_.cs index d9769a1..8b181a8 100644 --- a/ChaoticCrates/Assets/Test/PlayMode/rotate_action_.cs +++ b/ChaoticCrates/Assets/Test/PlayMode/rotate_action_.cs @@ -1,18 +1,76 @@ using System.Collections; using System.Collections.Generic; +using Logic.MapAndMovement; +using Logic.RobotAction; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; public class rotate_action_ { - + + private GameObject testObject; + private Movement robot; + + [SetUp] + public void SetUp() + { + testObject = GameObject.Instantiate(new GameObject()); + robot = testObject.AddComponent<Movement>(); + } + + /// <summary> + /// Rotate robot one time. + /// </summary> + /// <returns></returns> [UnityTest] public IEnumerator rotate_player() { + var start = robot.transform.position; + + GameObject asd = GameObject.Instantiate(Resources.Load("robot") as GameObject, + new Vector3(0, 1, 0), Quaternion.identity); + + Movable mov = asd.GetComponent<Movable>(); + mov.moveObject = new GameObject("kejjkj"); + + + RotateRobotAction ma = new RotateRobotAction(0,asd, 0) ; + ma.DoAction(); + + yield return new WaitForSeconds(1f); + + + Assert.AreEqual(robot.transform.position, start); + + } + + + /// <summary> + /// Rotate player twice. + /// </summary> + /// <returns></returns> + [UnityTest] + public IEnumerator rotate_player_twice() + { + var start = robot.transform.position; + + GameObject asd = GameObject.Instantiate(Resources.Load("robot") as GameObject, + new Vector3(0, 1, 0), Quaternion.identity); + + Movable mov = asd.GetComponent<Movable>(); + mov.moveObject = new GameObject("kejjkj"); + + + RotateRobotAction ma = new RotateRobotAction(0, asd, 0); + RotateRobotAction ma1 = new RotateRobotAction(0, asd, 0); + ma.DoAction(); + ma1.DoAction(); + + yield return new WaitForSeconds(1f); + - GameObject player = new GameObject(); + Assert.AreEqual(robot.transform.position, start); - yield return null; } } -- GitLab