diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity index 3e357db43e12818802c04691da8696971ca0f144..4a123220a984d11fc418a174da48ebd5d7332e85 100644 --- a/Assets/Scenes/MainMenu.unity +++ b/Assets/Scenes/MainMenu.unity @@ -409,30 +409,43 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bd5ff973fabe4977b60c0a9681cec3df, type: 3} m_Name: m_EditorClassIdentifier: - gameRules: '#title + gameRules: 'In this game, two players face each other, trying to destroy the other''s + castle with units while defending theirs with towers. The game is divided into + rounds. Every round consists of 3 phases. - Lorem ipsum dolor sit amet, consectetur adipiscing elit, - sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad - minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea - commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit - esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat - non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. + #First phase: Building - #title + In + this phase, first the blue and then the red player can build, upgrade, and destroy + their towers. The players can choose a tower from the bottom-side bar and place + it on any of the highlighted squares if they have enough money. On the right + side of the screen are shown the stats of the selected tower. If a tower from + the gamefield is selected, the players can also upgrade it, or destroy it for + a refund. - Lorem - ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt - ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation - ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor - in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. - Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt - mollit anim id est laborum. + #Second phase: Unit training - #title + In the second phase, following + the team order stated in the first phase, the players can buy units and plan + their route to the enemy''s castle. Choosing a unit is similar to choosing a + tower, but after clicking on one of them from the bottom bar, if the player has + enough money, the unit gets queued up in one of the barracks and will be spawned + in the last phase. When clicking on one of the barracks, the players can add + a checkpoint to those units'' paths that will spawn from that barrack by clicking + on a reachable tile with a left-click, or remove a checkpoint with a right-click. + The brightness of the checkpoints indicates their order: the brightest checkpoint + is the last before the enemy castle. Note that the players have the same budget + for the towers and the units, and they have to manage it accordingly to succeed. - Lorem ipsum dolor sit amet, consectetur - adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. - Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip - ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate - velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat - non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.' + #Third + phase: Attacking + + In this phase, the players can only inspect their fight. + The units that are left alive from the previous rounds continue their journey + into the enemy base, while the ones purchased in this round start to deploy from + the barracks. When a unit reaches its destination, it damages it and gets destroyed. + If one castle gets destroyed until the end of the round, the enemy team wins. + If both get destroyed, the game is tied. + + When hovering the cursor over + a unit or a castle, a healthbar appears, showing its current health.'