diff --git a/Assets/World/Config/EconomyConfig.asset b/Assets/World/Config/EconomyConfig.asset index 9cff1b6dd89d4caa9ead18ce10d2da24cf5f3cde..da14f15ebf2edbf3e678bd735e0188f280d6c49d 100644 --- a/Assets/World/Config/EconomyConfig.asset +++ b/Assets/World/Config/EconomyConfig.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 2a9ec0c949c74d24acfd735920debe06, type: 3} m_Name: EconomyConfig m_EditorClassIdentifier: - startingBalance: 500 + startingBalance: 1000 roundBasePay: 200 - newUnitsKilledPay: 50 - totalUnitsPurchasedPay: 50 + newUnitsKilledPay: 10 + totalUnitsPurchasedPay: 10 diff --git a/Assets/World/Config/WorldConfig.asset b/Assets/World/Config/WorldConfig.asset index e36db884aa55e3e0d80b5d05f2921836b74cdc91..f2b3dda640d26463556d523dd2b70e09b4622a5c 100644 --- a/Assets/World/Config/WorldConfig.asset +++ b/Assets/World/Config/WorldConfig.asset @@ -14,6 +14,6 @@ MonoBehaviour: m_EditorClassIdentifier: width: 15 height: 15 - barrackSpawnCooldownTime: 1 + barrackSpawnCooldownTime: 0.6 castleStartingHealth: 10 maxBuildingDistance: 3 diff --git a/Assets/World/Structures/Towers/DmgTowerLvl1Type.asset b/Assets/World/Structures/Towers/DmgTowerLvl1Type.asset index 6f24810092ee1395b39c51e742589564f257fa78..c08b8f9c3d5b9ae538477cde06db1a0661cd5a20 100644 --- a/Assets/World/Structures/Towers/DmgTowerLvl1Type.asset +++ b/Assets/World/Structures/Towers/DmgTowerLvl1Type.asset @@ -21,10 +21,10 @@ MonoBehaviour: shootingEffect: {fileID: 0} ambientEffect: {fileID: 0} name: Heavy Hitter I - damage: 10 - range: 10 - cooldownTime: 1 - buildingCost: 100 - destroyRefund: 50 + damage: 15 + range: 3 + cooldownTime: 1.5 + buildingCost: 200 + destroyRefund: 100 upgradeCost: 100 afterUpgradeType: {fileID: 11400000, guid: 40c47108a414cd441897516f0632a3cc, type: 2} diff --git a/Assets/World/Structures/Towers/DmgTowerLvl2Type.asset b/Assets/World/Structures/Towers/DmgTowerLvl2Type.asset index 219eff07ff2f3841bf69c2c98ac66bdd32d192ad..4cf47fa5fb55af793f62432e46dd6d4d96623ac1 100644 --- a/Assets/World/Structures/Towers/DmgTowerLvl2Type.asset +++ b/Assets/World/Structures/Towers/DmgTowerLvl2Type.asset @@ -21,10 +21,10 @@ MonoBehaviour: shootingEffect: {fileID: 0} ambientEffect: {fileID: 0} name: Heavy Hitter II - damage: 10 - range: 10 - cooldownTime: 1 + damage: 20 + range: 3 + cooldownTime: 1.5 buildingCost: 100 - destroyRefund: 50 - upgradeCost: 100 + destroyRefund: 150 + upgradeCost: 150 afterUpgradeType: {fileID: 11400000, guid: ea88e84d48ebae44c96951762cd7fbca, type: 2} diff --git a/Assets/World/Structures/Towers/DmgTowerLvl3Type.asset b/Assets/World/Structures/Towers/DmgTowerLvl3Type.asset index 997b2f36fa1ba5c566dd6c3a95d712eed31b415e..0141e393424e292d7dfc287a153f6d17f5360ee7 100644 --- a/Assets/World/Structures/Towers/DmgTowerLvl3Type.asset +++ b/Assets/World/Structures/Towers/DmgTowerLvl3Type.asset @@ -21,10 +21,10 @@ MonoBehaviour: shootingEffect: {fileID: 0} ambientEffect: {fileID: 0} name: Heavy Hitter III - damage: 10 - range: 10 - cooldownTime: 1 + damage: 30 + range: 3 + cooldownTime: 1.5 buildingCost: 100 - destroyRefund: 50 + destroyRefund: 225 upgradeCost: 100 afterUpgradeType: {fileID: 0} diff --git a/Assets/World/Structures/Towers/FrtTowerLvl1Type.asset b/Assets/World/Structures/Towers/FrtTowerLvl1Type.asset index d1ef89a2f9c83e9054e7ded8ef09fa48a907f99a..8f4c0b9fb51793268145fbf680d13afea975bcdf 100644 --- a/Assets/World/Structures/Towers/FrtTowerLvl1Type.asset +++ b/Assets/World/Structures/Towers/FrtTowerLvl1Type.asset @@ -22,9 +22,9 @@ MonoBehaviour: ambientEffect: {fileID: 0} name: Pew-Pew-Pew I damage: 10 - range: 10 + range: 3 cooldownTime: 1 - buildingCost: 100 - destroyRefund: 50 + buildingCost: 200 + destroyRefund: 100 upgradeCost: 100 afterUpgradeType: {fileID: 11400000, guid: 93c2dbaed269cba45849d798cff0a066, type: 2} diff --git a/Assets/World/Structures/Towers/FrtTowerLvl2Type.asset b/Assets/World/Structures/Towers/FrtTowerLvl2Type.asset index 94b7d684ef8a28a78eea29f49963fb8250e8995a..7d7d6ae3e21dde5d2ff02d181472f1bce0821f61 100644 --- a/Assets/World/Structures/Towers/FrtTowerLvl2Type.asset +++ b/Assets/World/Structures/Towers/FrtTowerLvl2Type.asset @@ -21,10 +21,10 @@ MonoBehaviour: shootingEffect: {fileID: 0} ambientEffect: {fileID: 0} name: Pew-Pew-Pew II - damage: 10 - range: 10 - cooldownTime: 1 + damage: 12 + range: 3 + cooldownTime: 0.8 buildingCost: 100 - destroyRefund: 50 - upgradeCost: 100 + destroyRefund: 150 + upgradeCost: 150 afterUpgradeType: {fileID: 11400000, guid: 4f2fc0f5daad83946a73e45bea63cac4, type: 2} diff --git a/Assets/World/Structures/Towers/FrtTowerLvl3Type.asset b/Assets/World/Structures/Towers/FrtTowerLvl3Type.asset index bda54ed5a8cf48fc3c02b457f19861ec183f51c3..2d0e36b53a3ccd843b9795d9039afb5086ec6237 100644 --- a/Assets/World/Structures/Towers/FrtTowerLvl3Type.asset +++ b/Assets/World/Structures/Towers/FrtTowerLvl3Type.asset @@ -21,10 +21,10 @@ MonoBehaviour: shootingEffect: {fileID: 0} ambientEffect: {fileID: 0} name: Pew-Pew-Pew III - damage: 10 - range: 10 - cooldownTime: 1 + damage: 15 + range: 3 + cooldownTime: 0.5 buildingCost: 100 - destroyRefund: 50 + destroyRefund: 225 upgradeCost: 100 afterUpgradeType: {fileID: 0} diff --git a/Assets/World/Structures/Towers/RngTowerLvl1Type.asset b/Assets/World/Structures/Towers/RngTowerLvl1Type.asset index d1ed08bf356567078d78406e288025290f8e164a..03a2642175ee01ed6d4b30589e260907e68e5580 100644 --- a/Assets/World/Structures/Towers/RngTowerLvl1Type.asset +++ b/Assets/World/Structures/Towers/RngTowerLvl1Type.asset @@ -22,9 +22,9 @@ MonoBehaviour: ambientEffect: {fileID: 0} name: Sniper I damage: 10 - range: 10 - cooldownTime: 1 - buildingCost: 100 - destroyRefund: 50 + range: 5 + cooldownTime: 2 + buildingCost: 200 + destroyRefund: 100 upgradeCost: 100 afterUpgradeType: {fileID: 11400000, guid: 43ff71483eb3ffd4db8ac83c75fae7f6, type: 2} diff --git a/Assets/World/Structures/Towers/RngTowerLvl2Type.asset b/Assets/World/Structures/Towers/RngTowerLvl2Type.asset index 4bedaf2d950c380436913f5df4853b81bc553be2..5dd121ce6d56d66b637e07cef873d7eeb4589c70 100644 --- a/Assets/World/Structures/Towers/RngTowerLvl2Type.asset +++ b/Assets/World/Structures/Towers/RngTowerLvl2Type.asset @@ -21,10 +21,10 @@ MonoBehaviour: shootingEffect: {fileID: 0} ambientEffect: {fileID: 0} name: Sniper II - damage: 10 - range: 10 - cooldownTime: 1 + damage: 12 + range: 5 + cooldownTime: 1.8 buildingCost: 100 - destroyRefund: 50 - upgradeCost: 100 + destroyRefund: 150 + upgradeCost: 150 afterUpgradeType: {fileID: 11400000, guid: 97c730eb9809bfc4d918c7299fa050ed, type: 2} diff --git a/Assets/World/Structures/Towers/RngTowerLvl3Type.asset b/Assets/World/Structures/Towers/RngTowerLvl3Type.asset index 5359f7c3e5e34fef8c60b94a18c92e065bce42e2..26ad71b604c3fb62cea4fb82cdf8b8b3039760a1 100644 --- a/Assets/World/Structures/Towers/RngTowerLvl3Type.asset +++ b/Assets/World/Structures/Towers/RngTowerLvl3Type.asset @@ -21,10 +21,10 @@ MonoBehaviour: shootingEffect: {fileID: 0} ambientEffect: {fileID: 0} name: Sniper III - damage: 10 - range: 10 - cooldownTime: 1 + damage: 15 + range: 6 + cooldownTime: 1.8 buildingCost: 100 - destroyRefund: 50 + destroyRefund: 225 upgradeCost: 100 afterUpgradeType: {fileID: 0} diff --git a/Assets/World/Structures/Towers/WallTowerType.asset b/Assets/World/Structures/Towers/WallTowerType.asset index f761be38d2c83339ea6e8acdb4c58bc422755b79..f9ceaa7f5999c84b625488298a73006f2ab41450 100644 --- a/Assets/World/Structures/Towers/WallTowerType.asset +++ b/Assets/World/Structures/Towers/WallTowerType.asset @@ -24,7 +24,7 @@ MonoBehaviour: damage: 0 range: 0 cooldownTime: 0 - buildingCost: 50 + buildingCost: 70 destroyRefund: 40 upgradeCost: 0 afterUpgradeType: {fileID: 0} diff --git a/Assets/World/Units/FastUnitType.asset b/Assets/World/Units/FastUnitType.asset index 95cd3ab186d543c44261dca8296c96e0dfef1881..68af07a2f489a9aa346475be343267ac6a84558d 100644 --- a/Assets/World/Units/FastUnitType.asset +++ b/Assets/World/Units/FastUnitType.asset @@ -22,7 +22,7 @@ MonoBehaviour: destroyedEffect: {fileID: 0} airborne: 1 name: Glass Cannon - health: 30 + health: 60 damage: 0.5 speed: 4 cost: 70 diff --git a/Assets/World/Units/SlowUnitType.asset b/Assets/World/Units/SlowUnitType.asset index c1dc5666ad12894a157a195ea164b80e85f91ee5..24b1826d5d7abca9cd0ea1cf27cb082a4731c92a 100644 --- a/Assets/World/Units/SlowUnitType.asset +++ b/Assets/World/Units/SlowUnitType.asset @@ -21,7 +21,7 @@ MonoBehaviour: attackEffect: {fileID: 0} destroyedEffect: {fileID: 0} name: Turtle - health: 50 + health: 100 damage: 1 speed: 2 cost: 100