diff --git a/Assets/World/Config/EconomyConfig.asset b/Assets/World/Config/EconomyConfig.asset
index 9cff1b6dd89d4caa9ead18ce10d2da24cf5f3cde..da14f15ebf2edbf3e678bd735e0188f280d6c49d 100644
--- a/Assets/World/Config/EconomyConfig.asset
+++ b/Assets/World/Config/EconomyConfig.asset
@@ -12,7 +12,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 2a9ec0c949c74d24acfd735920debe06, type: 3}
   m_Name: EconomyConfig
   m_EditorClassIdentifier: 
-  startingBalance: 500
+  startingBalance: 1000
   roundBasePay: 200
-  newUnitsKilledPay: 50
-  totalUnitsPurchasedPay: 50
+  newUnitsKilledPay: 10
+  totalUnitsPurchasedPay: 10
diff --git a/Assets/World/Config/WorldConfig.asset b/Assets/World/Config/WorldConfig.asset
index e36db884aa55e3e0d80b5d05f2921836b74cdc91..f2b3dda640d26463556d523dd2b70e09b4622a5c 100644
--- a/Assets/World/Config/WorldConfig.asset
+++ b/Assets/World/Config/WorldConfig.asset
@@ -14,6 +14,6 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   width: 15
   height: 15
-  barrackSpawnCooldownTime: 1
+  barrackSpawnCooldownTime: 0.6
   castleStartingHealth: 10
   maxBuildingDistance: 3
diff --git a/Assets/World/Structures/Towers/DmgTowerLvl1Type.asset b/Assets/World/Structures/Towers/DmgTowerLvl1Type.asset
index 6f24810092ee1395b39c51e742589564f257fa78..c08b8f9c3d5b9ae538477cde06db1a0661cd5a20 100644
--- a/Assets/World/Structures/Towers/DmgTowerLvl1Type.asset
+++ b/Assets/World/Structures/Towers/DmgTowerLvl1Type.asset
@@ -21,10 +21,10 @@ MonoBehaviour:
   shootingEffect: {fileID: 0}
   ambientEffect: {fileID: 0}
   name: Heavy Hitter I
-  damage: 10
-  range: 10
-  cooldownTime: 1
-  buildingCost: 100
-  destroyRefund: 50
+  damage: 15
+  range: 3
+  cooldownTime: 1.5
+  buildingCost: 200
+  destroyRefund: 100
   upgradeCost: 100
   afterUpgradeType: {fileID: 11400000, guid: 40c47108a414cd441897516f0632a3cc, type: 2}
diff --git a/Assets/World/Structures/Towers/DmgTowerLvl2Type.asset b/Assets/World/Structures/Towers/DmgTowerLvl2Type.asset
index 219eff07ff2f3841bf69c2c98ac66bdd32d192ad..4cf47fa5fb55af793f62432e46dd6d4d96623ac1 100644
--- a/Assets/World/Structures/Towers/DmgTowerLvl2Type.asset
+++ b/Assets/World/Structures/Towers/DmgTowerLvl2Type.asset
@@ -21,10 +21,10 @@ MonoBehaviour:
   shootingEffect: {fileID: 0}
   ambientEffect: {fileID: 0}
   name: Heavy Hitter II
-  damage: 10
-  range: 10
-  cooldownTime: 1
+  damage: 20
+  range: 3
+  cooldownTime: 1.5
   buildingCost: 100
-  destroyRefund: 50
-  upgradeCost: 100
+  destroyRefund: 150
+  upgradeCost: 150
   afterUpgradeType: {fileID: 11400000, guid: ea88e84d48ebae44c96951762cd7fbca, type: 2}
diff --git a/Assets/World/Structures/Towers/DmgTowerLvl3Type.asset b/Assets/World/Structures/Towers/DmgTowerLvl3Type.asset
index 997b2f36fa1ba5c566dd6c3a95d712eed31b415e..0141e393424e292d7dfc287a153f6d17f5360ee7 100644
--- a/Assets/World/Structures/Towers/DmgTowerLvl3Type.asset
+++ b/Assets/World/Structures/Towers/DmgTowerLvl3Type.asset
@@ -21,10 +21,10 @@ MonoBehaviour:
   shootingEffect: {fileID: 0}
   ambientEffect: {fileID: 0}
   name: Heavy Hitter III
-  damage: 10
-  range: 10
-  cooldownTime: 1
+  damage: 30
+  range: 3
+  cooldownTime: 1.5
   buildingCost: 100
-  destroyRefund: 50
+  destroyRefund: 225
   upgradeCost: 100
   afterUpgradeType: {fileID: 0}
diff --git a/Assets/World/Structures/Towers/FrtTowerLvl1Type.asset b/Assets/World/Structures/Towers/FrtTowerLvl1Type.asset
index d1ef89a2f9c83e9054e7ded8ef09fa48a907f99a..8f4c0b9fb51793268145fbf680d13afea975bcdf 100644
--- a/Assets/World/Structures/Towers/FrtTowerLvl1Type.asset
+++ b/Assets/World/Structures/Towers/FrtTowerLvl1Type.asset
@@ -22,9 +22,9 @@ MonoBehaviour:
   ambientEffect: {fileID: 0}
   name: Pew-Pew-Pew I
   damage: 10
-  range: 10
+  range: 3
   cooldownTime: 1
-  buildingCost: 100
-  destroyRefund: 50
+  buildingCost: 200
+  destroyRefund: 100
   upgradeCost: 100
   afterUpgradeType: {fileID: 11400000, guid: 93c2dbaed269cba45849d798cff0a066, type: 2}
diff --git a/Assets/World/Structures/Towers/FrtTowerLvl2Type.asset b/Assets/World/Structures/Towers/FrtTowerLvl2Type.asset
index 94b7d684ef8a28a78eea29f49963fb8250e8995a..7d7d6ae3e21dde5d2ff02d181472f1bce0821f61 100644
--- a/Assets/World/Structures/Towers/FrtTowerLvl2Type.asset
+++ b/Assets/World/Structures/Towers/FrtTowerLvl2Type.asset
@@ -21,10 +21,10 @@ MonoBehaviour:
   shootingEffect: {fileID: 0}
   ambientEffect: {fileID: 0}
   name: Pew-Pew-Pew II
-  damage: 10
-  range: 10
-  cooldownTime: 1
+  damage: 12
+  range: 3
+  cooldownTime: 0.8
   buildingCost: 100
-  destroyRefund: 50
-  upgradeCost: 100
+  destroyRefund: 150
+  upgradeCost: 150
   afterUpgradeType: {fileID: 11400000, guid: 4f2fc0f5daad83946a73e45bea63cac4, type: 2}
diff --git a/Assets/World/Structures/Towers/FrtTowerLvl3Type.asset b/Assets/World/Structures/Towers/FrtTowerLvl3Type.asset
index bda54ed5a8cf48fc3c02b457f19861ec183f51c3..2d0e36b53a3ccd843b9795d9039afb5086ec6237 100644
--- a/Assets/World/Structures/Towers/FrtTowerLvl3Type.asset
+++ b/Assets/World/Structures/Towers/FrtTowerLvl3Type.asset
@@ -21,10 +21,10 @@ MonoBehaviour:
   shootingEffect: {fileID: 0}
   ambientEffect: {fileID: 0}
   name: Pew-Pew-Pew III
-  damage: 10
-  range: 10
-  cooldownTime: 1
+  damage: 15
+  range: 3
+  cooldownTime: 0.5
   buildingCost: 100
-  destroyRefund: 50
+  destroyRefund: 225
   upgradeCost: 100
   afterUpgradeType: {fileID: 0}
diff --git a/Assets/World/Structures/Towers/RngTowerLvl1Type.asset b/Assets/World/Structures/Towers/RngTowerLvl1Type.asset
index d1ed08bf356567078d78406e288025290f8e164a..03a2642175ee01ed6d4b30589e260907e68e5580 100644
--- a/Assets/World/Structures/Towers/RngTowerLvl1Type.asset
+++ b/Assets/World/Structures/Towers/RngTowerLvl1Type.asset
@@ -22,9 +22,9 @@ MonoBehaviour:
   ambientEffect: {fileID: 0}
   name: Sniper I
   damage: 10
-  range: 10
-  cooldownTime: 1
-  buildingCost: 100
-  destroyRefund: 50
+  range: 5
+  cooldownTime: 2
+  buildingCost: 200
+  destroyRefund: 100
   upgradeCost: 100
   afterUpgradeType: {fileID: 11400000, guid: 43ff71483eb3ffd4db8ac83c75fae7f6, type: 2}
diff --git a/Assets/World/Structures/Towers/RngTowerLvl2Type.asset b/Assets/World/Structures/Towers/RngTowerLvl2Type.asset
index 4bedaf2d950c380436913f5df4853b81bc553be2..5dd121ce6d56d66b637e07cef873d7eeb4589c70 100644
--- a/Assets/World/Structures/Towers/RngTowerLvl2Type.asset
+++ b/Assets/World/Structures/Towers/RngTowerLvl2Type.asset
@@ -21,10 +21,10 @@ MonoBehaviour:
   shootingEffect: {fileID: 0}
   ambientEffect: {fileID: 0}
   name: Sniper II
-  damage: 10
-  range: 10
-  cooldownTime: 1
+  damage: 12
+  range: 5
+  cooldownTime: 1.8
   buildingCost: 100
-  destroyRefund: 50
-  upgradeCost: 100
+  destroyRefund: 150
+  upgradeCost: 150
   afterUpgradeType: {fileID: 11400000, guid: 97c730eb9809bfc4d918c7299fa050ed, type: 2}
diff --git a/Assets/World/Structures/Towers/RngTowerLvl3Type.asset b/Assets/World/Structures/Towers/RngTowerLvl3Type.asset
index 5359f7c3e5e34fef8c60b94a18c92e065bce42e2..26ad71b604c3fb62cea4fb82cdf8b8b3039760a1 100644
--- a/Assets/World/Structures/Towers/RngTowerLvl3Type.asset
+++ b/Assets/World/Structures/Towers/RngTowerLvl3Type.asset
@@ -21,10 +21,10 @@ MonoBehaviour:
   shootingEffect: {fileID: 0}
   ambientEffect: {fileID: 0}
   name: Sniper III
-  damage: 10
-  range: 10
-  cooldownTime: 1
+  damage: 15
+  range: 6
+  cooldownTime: 1.8
   buildingCost: 100
-  destroyRefund: 50
+  destroyRefund: 225
   upgradeCost: 100
   afterUpgradeType: {fileID: 0}
diff --git a/Assets/World/Structures/Towers/WallTowerType.asset b/Assets/World/Structures/Towers/WallTowerType.asset
index f761be38d2c83339ea6e8acdb4c58bc422755b79..f9ceaa7f5999c84b625488298a73006f2ab41450 100644
--- a/Assets/World/Structures/Towers/WallTowerType.asset
+++ b/Assets/World/Structures/Towers/WallTowerType.asset
@@ -24,7 +24,7 @@ MonoBehaviour:
   damage: 0
   range: 0
   cooldownTime: 0
-  buildingCost: 50
+  buildingCost: 70
   destroyRefund: 40
   upgradeCost: 0
   afterUpgradeType: {fileID: 0}
diff --git a/Assets/World/Units/FastUnitType.asset b/Assets/World/Units/FastUnitType.asset
index 95cd3ab186d543c44261dca8296c96e0dfef1881..68af07a2f489a9aa346475be343267ac6a84558d 100644
--- a/Assets/World/Units/FastUnitType.asset
+++ b/Assets/World/Units/FastUnitType.asset
@@ -22,7 +22,7 @@ MonoBehaviour:
   destroyedEffect: {fileID: 0}
   airborne: 1
   name: Glass Cannon
-  health: 30
+  health: 60
   damage: 0.5
   speed: 4
   cost: 70
diff --git a/Assets/World/Units/SlowUnitType.asset b/Assets/World/Units/SlowUnitType.asset
index c1dc5666ad12894a157a195ea164b80e85f91ee5..24b1826d5d7abca9cd0ea1cf27cb082a4731c92a 100644
--- a/Assets/World/Units/SlowUnitType.asset
+++ b/Assets/World/Units/SlowUnitType.asset
@@ -21,7 +21,7 @@ MonoBehaviour:
   attackEffect: {fileID: 0}
   destroyedEffect: {fileID: 0}
   name: Turtle
-  health: 50
+  health: 100
   damage: 1
   speed: 2
   cost: 100