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Created date
Fix checkpoint related bugs (closes #134)
!81
· created
Apr 20, 2022
by
Sárközi Gergely János
Végleges termék
category
logic
Merged
Approved
updated
Apr 20, 2022
Fix negative castle health during event (closes #105)
!69
· created
Apr 12, 2022
by
Sárközi Gergely János
Végleges termék
category
logic
Merged
updated
Apr 12, 2022
Use internal access modifier in logic assembly (closes #56)
!62
· created
Apr 10, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 10, 2022
Fix units attempted to be moved after destruction (closes #98)
!61
· created
Apr 10, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 10, 2022
Remove unreachable barrack checkpoints (closes #94)
!59
· created
Apr 10, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 10, 2022
Make destroy events non-special: call them before state modification (closes #91)
!56
· created
Apr 09, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 09, 2022
Cache free tower positions; faster pathfinding (fixes #85)
!55
· created
Apr 09, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 09, 2022
Kill the units that reached the castle (closes #86)
!51
· created
Apr 09, 2022
by
Horváth István
Prototípus 2
category
logic
priority
high
Merged
1
updated
Apr 09, 2022
Procedural world generation(Closes #44)
!46
· created
Apr 04, 2022
by
Bahil Botond
Prototípus 2
category
logic
Merged
1
updated
Apr 08, 2022
Implementing further tower placement restrictions (Closes #59)
!44
· created
Apr 04, 2022
by
Bahil Botond
Prototípus 2
category
logic
Merged
updated
Apr 04, 2022
Implement upgrading logic, add new tower types (closes #47)
!33
· created
Apr 02, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
Approved
updated
Apr 02, 2022
Make previously hardcoded values configurable (closes #55)
!32
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 02, 2022
Implement barrack checkpoints on logic side (closes #45)
!30
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 01, 2022
Cache unit paths that were calculated (closes #63)
!29
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 01, 2022
Implement WorldNavigation.IsPositionReachable (closes #68)
!28
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 01, 2022
Destroy unit even if destination castle is destroyed (closes #61)
!25
· created
Mar 21, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 21, 2022
Validate tower doesn't block barrack path (closes #60)
!23
· created
Mar 20, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 20, 2022
Implement tower building & destroying (closes #33)
!21
· created
Mar 20, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 20, 2022
reset tower & barrack cooldown on fighting start (closes #51)
!17
· created
Mar 18, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
updated
Mar 18, 2022
prematurely end fight phase if no units remain (closes #50)
!16
· created
Mar 18, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 18, 2022
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