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Created date
Implement barrack checkpoint visualization (closes #46)
!48
· created
Apr 05, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
2
updated
Apr 06, 2022
Give tiles a checkerboard pattern (closes #67)
!47
· created
Apr 05, 2022
by
Sárközi Gergely János
Prototípus 2
category
presi-world
Merged
updated
Apr 05, 2022
Procedural world generation(Closes #44)
!46
· created
Apr 04, 2022
by
Bahil Botond
Prototípus 2
category
logic
Merged
1
updated
Apr 08, 2022
Use truly random RNG seeds in unit tests (closes #82)
!45
· created
Apr 04, 2022
by
Sárközi Gergely János
Prototípus 2
category
test
Merged
updated
Apr 04, 2022
Implementing further tower placement restrictions (Closes #59)
!44
· created
Apr 04, 2022
by
Bahil Botond
Prototípus 2
category
logic
Merged
updated
Apr 04, 2022
Display the sprites correctly in the scene (closes #79)
!43
· created
Apr 04, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 04, 2022
Rename fields to comply with the Unity naming conventions (closes #78)
!42
· created
Apr 04, 2022
by
Horváth István
Prototípus 2
category
other
priority
low
Merged
updated
Apr 04, 2022
Restrict tile selection to the game area (closes #57)
!41
· created
Apr 04, 2022
by
Horváth István
Prototípus 2
category
presi-ui
priority
medium
Merged
updated
Apr 04, 2022
Create sprites for the game (closes #31)
!40
· created
Apr 03, 2022
by
Horváth István
Prototípus 2
category
asset
priority
high
Merged
updated
Apr 04, 2022
Disable zooming and panning when the mouse leaves the game area (closes #76)
!39
· created
Apr 03, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 03, 2022
Make the game pause-able in the preparation phase (closes #73)
!38
· created
Apr 03, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 03, 2022
Fix the mouse panning in the WebGL version (closes #72)
!37
· created
Apr 03, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 03, 2022
Finish the tower placing UI (closes #48)
!36
· created
Apr 03, 2022
by
Horváth István
Prototípus 2
category
presi-ui
priority
low
Merged
1
updated
Apr 03, 2022
Add tower projectiles (lasers) (fixed #70)
!35
· created
Apr 02, 2022
by
Sárközi Gergely János
Prototípus 2
category
presi-world
Merged
Approved
updated
Apr 02, 2022
Make ScriptableObject value naming consistent across the project (closes #69)
!34
· created
Apr 02, 2022
by
Horváth István
Prototípus 2
category
other
priority
low
Merged
updated
Apr 02, 2022
Implement upgrading logic, add new tower types (closes #47)
!33
· created
Apr 02, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
Approved
updated
Apr 02, 2022
Make previously hardcoded values configurable (closes #55)
!32
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 02, 2022
Implementing income for the players (Closes #54)
!31
· created
Apr 01, 2022
by
Bahil Botond
Prototípus 2
Merged
updated
Apr 12, 2022
Implement barrack checkpoints on logic side (closes #45)
!30
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 01, 2022
Cache unit paths that were calculated (closes #63)
!29
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 01, 2022
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