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Created date
Make turret rotation smooth (fixes #102)
!68
· created
Apr 11, 2022
by
Sárközi Gergely János
Prototípus 2
category
presi-world
Merged
updated
Apr 11, 2022
Balancing the game (Closes #65)
!67
· created
Apr 11, 2022
by
Bahil Botond
Prototípus 2
category
asset
Merged
updated
Apr 11, 2022
Create better assets for the game (closes #87)
!66
· created
Apr 11, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
high
Merged
updated
Apr 11, 2022
Add rotating turrets to towers (closes #100)
!65
· created
Apr 10, 2022
by
Sárközi Gergely János
Prototípus 2
category
presi-world
Merged
1
updated
Apr 10, 2022
Add GameOverview unit tests and some integration tests (closes #99)
!64
· created
Apr 10, 2022
by
Sárközi Gergely János
Prototípus 2
category
test
Merged
updated
Apr 10, 2022
Display all deployed units on the unit deployment UI (closes #92)
!63
· created
Apr 10, 2022
by
Horváth István
Prototípus 2
category
presi-ui
priority
low
Merged
2
updated
Apr 10, 2022
Use internal access modifier in logic assembly (closes #56)
!62
· created
Apr 10, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 10, 2022
Fix units attempted to be moved after destruction (closes #98)
!61
· created
Apr 10, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 10, 2022
Make the order of the highlighted tiles visible. (closes #97)
!60
· created
Apr 10, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 10, 2022
Remove unreachable barrack checkpoints (closes #94)
!59
· created
Apr 10, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 10, 2022
Display the correct message on the screen when it's tie. (closes #93)
!58
· created
Apr 10, 2022
by
Horváth István
Prototípus 2
category
presi-ui
priority
low
Merged
updated
Apr 10, 2022
Remove dead units from "World._units" (closes #95)
!57
· created
Apr 09, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
low
Merged
updated
Apr 09, 2022
Make destroy events non-special: call them before state modification (closes #91)
!56
· created
Apr 09, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 09, 2022
Cache free tower positions; faster pathfinding (fixes #85)
!55
· created
Apr 09, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 09, 2022
Implemented range visualization for the towers (closes #71)
!54
· created
Apr 09, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 09, 2022
Battle stats UI (closes #39)
!53
· created
Apr 09, 2022
by
Horváth István
Prototípus 2
category
presi-ui
priority
low
Merged
updated
Apr 09, 2022
highlight valid tower positions (closes #74)
!52
· created
Apr 09, 2022
by
Sárközi Gergely János
Prototípus 2
category
presi-world
Merged
updated
Apr 09, 2022
Kill the units that reached the castle (closes #86)
!51
· created
Apr 09, 2022
by
Horváth István
Prototípus 2
category
logic
priority
high
Merged
1
updated
Apr 09, 2022
Add unit health bars (closes #81)
!50
· created
Apr 08, 2022
by
Sárközi Gergely János
Prototípus 2
category
presi-world
Merged
2
updated
Apr 09, 2022
Create the game over UI (closes #84)
!49
· created
Apr 07, 2022
by
Horváth István
Prototípus 2
category
presi-ui
priority
medium
Merged
updated
Apr 07, 2022
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