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Updated date
Cache free tower positions; faster pathfinding (fixes #85)
!55
· created
Apr 09, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 09, 2022
Make destroy events non-special: call them before state modification (closes #91)
!56
· created
Apr 09, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 09, 2022
Implemented range visualization for the towers (closes #71)
!54
· created
Apr 09, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 09, 2022
Battle stats UI (closes #39)
!53
· created
Apr 09, 2022
by
Horváth István
Prototípus 2
category
presi-ui
priority
low
Merged
updated
Apr 09, 2022
highlight valid tower positions (closes #74)
!52
· created
Apr 09, 2022
by
Sárközi Gergely János
Prototípus 2
category
presi-world
Merged
updated
Apr 09, 2022
Kill the units that reached the castle (closes #86)
!51
· created
Apr 09, 2022
by
Horváth István
Prototípus 2
category
logic
priority
high
Merged
1
updated
Apr 09, 2022
Add unit health bars (closes #81)
!50
· created
Apr 08, 2022
by
Sárközi Gergely János
Prototípus 2
category
presi-world
Merged
2
updated
Apr 09, 2022
Procedural world generation(Closes #44)
!46
· created
Apr 04, 2022
by
Bahil Botond
Prototípus 2
category
logic
Merged
1
updated
Apr 08, 2022
Create the game over UI (closes #84)
!49
· created
Apr 07, 2022
by
Horváth István
Prototípus 2
category
presi-ui
priority
medium
Merged
updated
Apr 07, 2022
Implement barrack checkpoint visualization (closes #46)
!48
· created
Apr 05, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
2
updated
Apr 06, 2022
Give tiles a checkerboard pattern (closes #67)
!47
· created
Apr 05, 2022
by
Sárközi Gergely János
Prototípus 2
category
presi-world
Merged
updated
Apr 05, 2022
Use truly random RNG seeds in unit tests (closes #82)
!45
· created
Apr 04, 2022
by
Sárközi Gergely János
Prototípus 2
category
test
Merged
updated
Apr 04, 2022
Implementing further tower placement restrictions (Closes #59)
!44
· created
Apr 04, 2022
by
Bahil Botond
Prototípus 2
category
logic
Merged
updated
Apr 04, 2022
Display the sprites correctly in the scene (closes #79)
!43
· created
Apr 04, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 04, 2022
Rename fields to comply with the Unity naming conventions (closes #78)
!42
· created
Apr 04, 2022
by
Horváth István
Prototípus 2
category
other
priority
low
Merged
updated
Apr 04, 2022
Restrict tile selection to the game area (closes #57)
!41
· created
Apr 04, 2022
by
Horváth István
Prototípus 2
category
presi-ui
priority
medium
Merged
updated
Apr 04, 2022
Create sprites for the game (closes #31)
!40
· created
Apr 03, 2022
by
Horváth István
Prototípus 2
category
asset
priority
high
Merged
updated
Apr 04, 2022
Disable zooming and panning when the mouse leaves the game area (closes #76)
!39
· created
Apr 03, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 03, 2022
Make the game pause-able in the preparation phase (closes #73)
!38
· created
Apr 03, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 03, 2022
Fix the mouse panning in the WebGL version (closes #72)
!37
· created
Apr 03, 2022
by
Horváth István
Prototípus 2
category
presi-world
priority
medium
Merged
updated
Apr 03, 2022
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