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Created date
Implement upgrading logic, add new tower types (closes #47)
!33
· created
Apr 02, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
Approved
updated
Apr 02, 2022
Make previously hardcoded values configurable (closes #55)
!32
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 02, 2022
Implementing income for the players (Closes #54)
!31
· created
Apr 01, 2022
by
Bahil Botond
Prototípus 2
Merged
updated
Apr 12, 2022
Implement barrack checkpoints on logic side (closes #45)
!30
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 01, 2022
Cache unit paths that were calculated (closes #63)
!29
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 01, 2022
Implement WorldNavigation.IsPositionReachable (closes #68)
!28
· created
Apr 01, 2022
by
Sárközi Gergely János
Prototípus 2
category
logic
Merged
updated
Apr 01, 2022
Extending fight length if needed to spawn everything (closes #53)
!27
· created
Mar 31, 2022
by
Bahil Botond
Prototípus 2
Merged
updated
Apr 12, 2022
Tower targeting and shooting (closes #30)
!26
· created
Mar 31, 2022
by
Bahil Botond
Prototípus 2
Merged
8
updated
Apr 12, 2022
Destroy unit even if destination castle is destroyed (closes #61)
!25
· created
Mar 21, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 21, 2022
Display units (closes #40)
!24
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-world
priority
high
Merged
updated
Mar 21, 2022
Validate tower doesn't block barrack path (closes #60)
!23
· created
Mar 20, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 20, 2022
Implement tower placing (closes #58)
!22
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-world
priority
high
Merged
updated
Mar 20, 2022
Implement tower building & destroying (closes #33)
!21
· created
Mar 20, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 20, 2022
Implement the pause overlay (closes #29)
!20
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-ui
priority
medium
Merged
Approved
updated
Mar 20, 2022
Create a basic version of the tower placing UI (closes #37)
!19
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-ui
priority
medium
Merged
updated
Mar 20, 2022
Implement the unit deployment UI (closes #36)
!18
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-ui
priority
medium
Merged
1
updated
Mar 20, 2022
reset tower & barrack cooldown on fighting start (closes #51)
!17
· created
Mar 18, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
updated
Mar 18, 2022
prematurely end fight phase if no units remain (closes #50)
!16
· created
Mar 18, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 18, 2022
Implement tile picking (closes #43)
!15
· created
Mar 17, 2022
by
Horváth István
Prototípus 1
category
presi-world
priority
medium
Merged
updated
Mar 17, 2022
Register Handlers, Systems
!14
· created
Mar 17, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
updated
Mar 17, 2022
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