Update Osztály diagram: rename/delete some systems authored by Sárközi Gergely János's avatar Sárközi Gergely János
......@@ -473,16 +473,10 @@ class DestroyUnitSystem {
DestroyUnitSystem ---> Unit
DestroyUnitSystem ---> GameWorld
class DestroyCastleSystem {
- On(CastleDamagedEvent)
}
DestroyCastleSystem ---> Castle
DestroyCastleSystem ---> GameWorld
class UpdateUnitCheckpointsSystems {
class UpdateUnitPathSystem {
- On(PhaseAdvancedEvent)
}
UpdateUnitCheckpointsSystems ---> Unit
UpdateUnitPathSystem ---> Unit
```
# Diszpécser rendszerek (`CommandDispatcher`, `EventDispatcher`)
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