Update Osztály diagram: rename/delete some systems authored by Sárközi Gergely János's avatar Sárközi Gergely János
...@@ -473,16 +473,10 @@ class DestroyUnitSystem { ...@@ -473,16 +473,10 @@ class DestroyUnitSystem {
DestroyUnitSystem ---> Unit DestroyUnitSystem ---> Unit
DestroyUnitSystem ---> GameWorld DestroyUnitSystem ---> GameWorld
class DestroyCastleSystem { class UpdateUnitPathSystem {
- On(CastleDamagedEvent)
}
DestroyCastleSystem ---> Castle
DestroyCastleSystem ---> GameWorld
class UpdateUnitCheckpointsSystems {
- On(PhaseAdvancedEvent) - On(PhaseAdvancedEvent)
} }
UpdateUnitCheckpointsSystems ---> Unit UpdateUnitPathSystem ---> Unit
``` ```
# Diszpécser rendszerek (`CommandDispatcher`, `EventDispatcher`) # Diszpécser rendszerek (`CommandDispatcher`, `EventDispatcher`)
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