Update Osztály diagram: Logika whitespace authored by Bahil Botond's avatar Bahil Botond
......@@ -8,7 +8,6 @@ package Model.Field{
+ Width: int
+ Height: int
+ Grid: TileObject[,]
}
abstract TileObject{
......@@ -20,6 +19,7 @@ package Model.Field{
}
class Obstacle{
}
abstract Tower{
......@@ -37,7 +37,7 @@ package Model.Field{
}
class Castle{
Health: int
+ Health: int
}
class Tower1{}
......@@ -53,21 +53,18 @@ package Model.Field{
Building <|-- Tower
Building <|-- Castle
Building <|-- Barrack
Field o-- TileObject
}
package Model.Unit{
abstract Unit{
Owner: ?
Health: int
Damage: int
Speed: int
Cost: int
Destination:
+ Owner: ?
+ Health: int
+ Damage: int
+ Speed: int
+ Cost: int
+ Destination:
}
class CircleUnit{}
......@@ -80,12 +77,10 @@ package Model.Unit{
enum Phase{
BUILD
TRAIN
PREPARE
FIGHT
}
```
# Nézet, UI nélkül (azaz VFX, SFX)
......
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