Update Osztály diagram: Data update authored by Bahil Botond's avatar Bahil Botond
......@@ -22,13 +22,12 @@ package Logic.Data.World{
class GameWorld{
- _grid: TileObject[,]
+ Units(): IReadOnlyCollection<Unit>
+ Width(): int{get}
+ Height(): int{get}
+ Grid(int, int): TileObject{get}
+ BuildTower(GameTeam, ITowerTypeData, TilePosition): void
+ DestroyTower(Tower): void
+ UpgradeTower(Tower): void
}
abstract TileObject{
......@@ -57,6 +56,7 @@ package Logic.Data.World{
class Barrack extends Building{
- _checkPoints: IList<TilePosition>
+ Units(): IReadOnlyCollection<Unit>
+ CheckPoints(): IReadOnlyCollection<TilePosition>{get}
+ QueueUnit(IUnitTypeData): void
+ PushCheckpoint(TilePosition): void
......@@ -111,7 +111,7 @@ class GameOverview{
+ GetTeam(Color): GameTeam{get}
+ CurrentPhase(): GamePhase{get}
+ AdvancePhase(): void
+ TimeLeft(): float
+ TimeLeftFromPhase(): float
}
GameOverview o-- GameTeam
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