Update Osztály diagram: minor fixes authored by Bahil Botond's avatar Bahil Botond
...@@ -45,7 +45,7 @@ package Logic.Data.World{ ...@@ -45,7 +45,7 @@ package Logic.Data.World{
class Tower extends Building{ class Tower extends Building{
+ BuildingCost(): int{get} + BuildingCost(): int{get}
+ UpgradeCost(): int{get} + UpgradeCost(): int{get}
+ UpgradeTower(): void + Upgrade(): void
+ Target(): Unit{get} + Target(): Unit{get}
+ Level(): int{get} + Level(): int{get}
+ RemainingCooldownTime(): float{get} + RemainingCooldownTime(): float{get}
...@@ -62,9 +62,12 @@ package Logic.Data.World{ ...@@ -62,9 +62,12 @@ package Logic.Data.World{
+ QueueUnit(IUnitTypeData): void + QueueUnit(IUnitTypeData): void
+ PushCheckpoint(TilePosition): void + PushCheckpoint(TilePosition): void
+ DeleteCheckpoint(TilePosition): void + DeleteCheckpoint(TilePosition): void
+ SpawnCooldownTime: float{get} + SpawnCooldownTime(): float{get}
+ RemainingCooldownTime(): float{get}
} }
class Castle extends Building{ class Castle extends Building{
+ Health(): float{get} + Health(): float{get}
} }
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