Update Osztály diagram: Data update authored by Bahil Botond's avatar Bahil Botond
...@@ -45,6 +45,7 @@ package Logic.Data.World{ ...@@ -45,6 +45,7 @@ package Logic.Data.World{
class Tower extends Building{ class Tower extends Building{
+ BuildingCost(): int{get} + BuildingCost(): int{get}
+ UpgradeCost(): int{get} + UpgradeCost(): int{get}
+ UpgradeTower(): void
+ Target(): Unit{get} + Target(): Unit{get}
+ Level(): int{get} + Level(): int{get}
+ RemainingCooldownTime(): float{get} + RemainingCooldownTime(): float{get}
...@@ -56,11 +57,12 @@ package Logic.Data.World{ ...@@ -56,11 +57,12 @@ package Logic.Data.World{
class Barrack extends Building{ class Barrack extends Building{
- _checkPoints: IList<TilePosition> - _checkPoints: IList<TilePosition>
+ Units(): IReadOnlyCollection<Unit> + QueuedUnits(): IReadOnlyCollection<Unit>
+ CheckPoints(): IReadOnlyCollection<TilePosition>{get} + CheckPoints(): IReadOnlyCollection<TilePosition>{get}
+ QueueUnit(IUnitTypeData): void + QueueUnit(IUnitTypeData): void
+ PushCheckpoint(TilePosition): void + PushCheckpoint(TilePosition): void
+ DeleteCheckpoint(TilePosition): void + DeleteCheckpoint(TilePosition): void
+ SpawnCooldownTime: float{get}
} }
class Castle extends Building{ class Castle extends Building{
... ...
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