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Update Osztály diagram: longer arrows for handlers
authored
Feb 26, 2022
by
Sárközi Gergely János
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Osztály-diagram.md
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@@ -385,33 +385,33 @@ abstract BaseHandler {
class AdvanceTimeHandler {
- Handle(AdvanceTimeCommand)
}
AdvanceTimeHandler --> GameOverview
AdvanceTimeHandler --> GameWorld
AdvanceTimeHandler --
-
> GameOverview
AdvanceTimeHandler --
-
> GameWorld
class AdvancePhaseHandler {
- Handle(AdvancePhaseCommand)
}
AdvancePhaseHandler --> GameOverview
AdvancePhaseHandler --
-
> GameOverview
class ManageTowerHandler {
- Handle(BuildTowerCommand)
- Handle(UpgradeTowerCommand)
- Handle(DestroyTowerCommand)
}
ManageTowerHandler --> Tower
ManageTowerHandler --> GameWorld
ManageTowerHandler --
-
> Tower
ManageTowerHandler --
-
> GameWorld
class ManageUnitHandler {
- Handle(PurchaseUnitCommand)
}
ManageUnitHandler --> Unit
ManageUnitHandler --> Barrack
ManageUnitHandler --
-
> Unit
ManageUnitHandler --
-
> Barrack
class ManageBarrackHandler {
- Handle(AddBarrackCheckpointCommand)
- Handle(RemoveBarrackCheckpointCommand)
}
ManageBarrackHandler --> Barrack
ManageBarrackHandler --
-
> Barrack
```
# `Logic.Systems` komponens (modellekhez extra logika)
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