Update Osztály diagram: minor fixes, again authored by Bahil Botond's avatar Bahil Botond
...@@ -64,6 +64,7 @@ package Logic.Data.World{ ...@@ -64,6 +64,7 @@ package Logic.Data.World{
+ DeleteCheckpoint(TilePosition): void + DeleteCheckpoint(TilePosition): void
+ SpawnCooldownTime(): float{get} + SpawnCooldownTime(): float{get}
+ RemainingCooldownTime(): float{get} + RemainingCooldownTime(): float{get}
+ Spawn(): void
} }
...@@ -78,6 +79,7 @@ package Logic.Data.World{ ...@@ -78,6 +79,7 @@ package Logic.Data.World{
+ Owner(): GameTeam{get} + Owner(): GameTeam{get}
+ Cost(): int{get} + Cost(): int{get}
+ NextCheckpoint(): TilePosition + NextCheckpoint(): TilePosition
+ Move(float): void
} }
Unit o-- TilePosition Unit o-- TilePosition
... ...
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