Package engine.fontMeshCreator


package engine.fontMeshCreator
  • Classes
    Class
    Description
    Simple data structure class holding information about a certain glyph in the font texture atlas.
    Represents a font.
    Represents a piece of text in the game.
    Represents a line of text during the loading of a text.
    Provides functionality for getting the values from a font file.
    Class to create the Text Mesh of a text , character by character
    Stores the vertex data for all the quads on which a text will be rendered.
    During the loading of a text this represents one word in the text.