Package engine.entities


package engine.entities
  • Classes
    Class
    Description
    Camera class uses the positional data and methods of the Entity to store its position in the 3D world This class handles the movement of the Camera as well as its speed of movement and direction Uses the mouse and keyboard class to check the key callbacks for movement.
    Represents any 3D entity's textured model, position and rotation within the 3D world.
    Light class is used by the shaders to illuminate all objects in the world.