Uses of Class
engine.textures.TextureAttribute
Packages that use TextureAttribute
-
Uses of TextureAttribute in engine.models
Methods in engine.models that return TextureAttributeConstructors in engine.models with parameters of type TextureAttribute -
Uses of TextureAttribute in engine.renderEngine
Method parameters in engine.renderEngine with type arguments of type TextureAttributeModifier and TypeMethodDescriptionvoid
TerrainRenderer.render
(Map<TextureAttribute, List<Terrain>> terrains) Terrains are stored in the hashmap Render function prepares each type of TexturedModel and the prepares each individual instance of that model before drawing it to the screen.void
ZoneRenderer.render
(Map<TextureAttribute, List<ZoneTile>> zonetiles) -
Uses of TextureAttribute in engine.terrain
Methods in engine.terrain that return TextureAttributeModifier and TypeMethodDescriptionSelector.getTexture()
Terrain.getTexture()
ZoneTile.getTexture()
Constructors in engine.terrain with parameters of type TextureAttributeModifierConstructorDescriptionSelector
(int gridX, int gridZ, Loader loader, TextureAttribute texture) Sets the position and texture and then generates the model for the selector.Terrain
(int gridX, int gridZ, Loader loader, TextureAttribute texture) Sets the position and texture and then generates the model for the terrainZoneTile
(int gridX, int gridZ, Loader loader, TextureAttribute texture) Sets the position and texture and then generates the model for the selector. -
Uses of TextureAttribute in engine.world
Constructors in engine.world with parameters of type TextureAttributeModifierConstructorDescriptionTile
(int gridX, int gridZ, Loader loader, TextureAttribute texture) WorldGrid
(Loader loader, TextureAttribute texture) Generates the complete grid of all terrains.