Uses of Class
engine.entities.Entity
Packages that use Entity
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Uses of Entity in engine.entities
Subclasses of Entity in engine.entitiesModifier and TypeClassDescriptionclass
Camera class uses the positional data and methods of the Entity to store its position in the 3D world This class handles the movement of the Camera as well as its speed of movement and direction Uses the mouse and keyboard class to check the key callbacks for movement. -
Uses of Entity in engine.renderEngine
Methods in engine.renderEngine with parameters of type EntityModifier and TypeMethodDescriptionvoid
MasterRenderer.processEntities
(Entity entity) Processes each entity into the entity HashMapMethod parameters in engine.renderEngine with type arguments of type EntityModifier and TypeMethodDescriptionvoid
EntityRenderer.render
(Map<TexturedModel, List<Entity>> entities) Entities are stored in the hashmap Render function prepares each type of TexturedModel and the prepares each individual instance of that model before drawing it to the screen. -
Uses of Entity in engine.world
Methods in engine.world that return EntityMethods in engine.world that return types with arguments of type EntityMethods in engine.world with parameters of type EntityModifier and TypeMethodDescriptionvoid
WorldGrid.addBuildable
(int x, int z, Entity buildable) void
WorldGrid.addZoneBuildable
(int x, int z, Entity zoneBuildable) void
Tile.setBuildable
(Entity buildable) void
Tile.setZoneBuildable
(Entity zoneBuildable)