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Fixed spreading logic when there is a stronger neighbor, optimized weighted...
Fixed spreading logic when there is a stronger neighbor, optimized weighted spreading from players perspective
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- CCity.Model/Field.cs 10 additions, 8 deletionsCCity.Model/Field.cs
- CCity.Model/FieldManager.cs 100 additions, 271 deletionsCCity.Model/FieldManager.cs
- CCity.Model/Filler.cs 0 additions, 2 deletionsCCity.Model/Filler.cs
- CCity.Model/FireDepartment.cs 18 additions, 0 deletionsCCity.Model/FireDepartment.cs
- CCity.Model/IUpgradeable.cs 1 addition, 1 deletionCCity.Model/IUpgradeable.cs
- CCity.Model/IndustrialZone.cs 16 additions, 0 deletionsCCity.Model/IndustrialZone.cs
- CCity.Model/Placeable.cs 63 additions, 3 deletionsCCity.Model/Placeable.cs
- CCity.Model/PoliceDepartment.cs 17 additions, 0 deletionsCCity.Model/PoliceDepartment.cs
- CCity.Model/PowerPlant.cs 8 additions, 2 deletionsCCity.Model/PowerPlant.cs
- CCity.Model/Road.cs 21 additions, 9 deletionsCCity.Model/Road.cs
- CCity.Model/SpreadType.cs 14 additions, 0 deletionsCCity.Model/SpreadType.cs
- CCity.Model/Spreader.cs 313 additions, 0 deletionsCCity.Model/Spreader.cs
- CCity.Model/Stadium.cs 18 additions, 0 deletionsCCity.Model/Stadium.cs
- CCity.Model/Zone.cs 14 additions, 6 deletionsCCity.Model/Zone.cs
- CCity/CCity.csproj 4 additions, 0 deletionsCCity/CCity.csproj
- CCity/View/GameWindow.xaml 349 additions, 113 deletionsCCity/View/GameWindow.xaml
- CCity/View/GameWindow.xaml.cs 91 additions, 1 deletionCCity/View/GameWindow.xaml.cs
- CCity/View/Images/Textures/grass másolata.png 0 additions, 0 deletionsCCity/View/Images/Textures/grass másolata.png
- CCity/View/Images/background.mp4 0 additions, 0 deletionsCCity/View/Images/background.mp4
- CCity/View/StartupWindow.xaml 1 addition, 1 deletionCCity/View/StartupWindow.xaml
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