- Jun 08, 2023
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Gergely Dinya authored
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- May 26, 2023
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Sebők Mátyás authored
No comment
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Gergely Dinya authored
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- May 25, 2023
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Sebők Mátyás authored
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Sebők Mátyás authored
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Gergely Dinya authored
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- May 23, 2023
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Sebők Mátyás authored
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- May 18, 2023
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Sebők Mátyás authored
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- May 08, 2023
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Sebők Mátyás authored
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- May 02, 2023
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Sebők Mátyás authored
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Sebők Mátyás authored
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- Apr 27, 2023
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Sebők Mátyás authored
This was caused by the model relying on a single RoadNetworkNode reference being used in the network and also in the Tile, which wasn't preserved when saving.
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Sebők Mátyás authored
Removing comments from 2 lines. This now re-enables Persistence to delete corrupted saves. forgive me for commiting to master
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Sebők Mátyás authored
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- Apr 26, 2023
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Sebők Mátyás authored
Nuget Package : Newtonsoft Saving and loading now work from VM Loading still has issues, my thoughts are that model requires more things to be saved and loaded
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- Apr 24, 2023
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Sebők Mátyás authored
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- Apr 20, 2023
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Horváth Ádám authored
This reverts commit aec9f4e1
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- Apr 14, 2023
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Kornimate authored
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- Apr 13, 2023
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meepowned13 authored
small edits to make Persistence fit to the Model properly based on Geri's requests
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- Apr 07, 2023
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meepowned13 authored
Added documentation for GamePersistence methods Added exception handling for GamePersistence methods Added Application events, and methods to prepare for ViewModel Tested GamePersistence methods, small edits won't cause exceptions in loading saves due to json serialization using defaults when fields that have default values get deleted
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- Apr 06, 2023
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meepowned13 authored
Load and save exceptions Short info handling for saves
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- Mar 28, 2023
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meepowned13 authored
Added Exception Added a serializeable PersistenceGameInfo - json can't serialize matrices Testing serialization options
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- Mar 27, 2023
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Gergely Dinya authored
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- Mar 16, 2023
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Gergely Dinya authored
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- Mar 13, 2023
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KornideszMate authored
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