Skip to content

Staff and buildings

Kovács Gergely Zsolt requested to merge model-buildings-and-staff into master

This branch implemets much of the features related to cleaning and maintenance (#8 (closed)).

New features:

  • Building will randomly break down, notify MaintenanceDispacher, accept maintainer wait for repair and let mainainer go returning to being operational once again. (#63 (closed))
  • MaintenanceBuilding and CleaningBuilding spawn maintainers and cleaners respectively. (#49 (closed))
  • Pavements can have garbage cans or can be littered on. Litter makes visitors' mood decrease more rapidly (depending on its amount). Visitors are more likely to litter after eating. (#64 (closed))

Related additions:

  • BuildingBlueprint now has two new properties: RepairTime and ExpectedLifeSpan
  • PavementBlueprint now has a new property: GarbageCanPrice
  • Buildings now have two new displayed Properties: underConstruction and needsRepair instead of isOperational
  • Pavements now have two new displayed Properties: hasGarbageCan and garbageAmount
  • Pavements now have a new Command, that adds garbage can if there wasn't any before.

Other improvements:

  • Entrance can now have different properties to every other pavement (eg. it should be and is free).

Bug fixes:

  • Pavement cost is now deduced from player account. (#62 (closed))
  • Person's destination is changed to null on arrival. (I thought GetNextOnRoute returns INVALID if no more steps can be taken.)

Future improvenets:

  • Change breaking distribution to be more realistic. (#65 (closed))
  • Add names to staff (#66)
  • Make teleportation of staff invisibe. (#67 (closed))
  • Make staff spawn at the entrance of their buildings. (same as in #46 (closed))
  • Display garbage and bin (#51 (closed))
  • Make being broken and repaired change the look of the building (#50 (closed)), show time until repaired.
  • Make the distinction between entrance and Pavement more obvious to make avoiding infinite recursion when reporting back price and new Pavement to Park more straightforward.
  • Repair buildings when they become accessible (#44 (closed))

A comment in Building's commands contains one that lets the user to make a building artificially brake down. If you find it unnecessary, I'll remove it.

Merge request reports

Loading