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Implemented IDisposable where needed, async void to async Task
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- Bomberman/Model/BasicMonster.cs 23 additions, 0 deletionsBomberman/Model/BasicMonster.cs
- Bomberman/Model/Bomb.cs 28 additions, 1 deletionBomberman/Model/Bomb.cs
- Bomberman/Model/ClumsyMonster.cs 23 additions, 0 deletionsBomberman/Model/ClumsyMonster.cs
- Bomberman/Model/GameModel.cs 36 additions, 7 deletionsBomberman/Model/GameModel.cs
- Bomberman/Model/GameModelLayouts.cs 2 additions, 1 deletionBomberman/Model/GameModelLayouts.cs
- Bomberman/Model/GhostMonster.cs 23 additions, 0 deletionsBomberman/Model/GhostMonster.cs
- Bomberman/Model/Monster.cs 27 additions, 0 deletionsBomberman/Model/Monster.cs
- Bomberman/Model/Player.cs 32 additions, 1 deletionBomberman/Model/Player.cs
- Bomberman/Model/SmartMonster.cs 23 additions, 0 deletionsBomberman/Model/SmartMonster.cs
- Bomberman/Model/StackableEffect.cs 28 additions, 1 deletionBomberman/Model/StackableEffect.cs
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