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IGameOverview.cs 552 B
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  • using System;
    using Logic.Command;
    using Logic.Data.World;
    using Logic.Event;
    
    namespace Logic.Data {
    
    //Interface only has 1 implementation, but is required for mocking (testing).
    public interface IGameOverview {
    	EventDispatcher Events { get; }
    	CommandDispatcher Commands { get; }
    	GameWorld World { get; }
    	GamePhase CurrentPhase { get; }
    	float TimeLeftFromPhase { get; }
    	Random Random { get; }
    	GameTeam GetTeam(Color color);
    	GameTeam GetEnemyTeam(GameTeam team);
    	void AdvancePhase();
    	void DecreaseTimeLeftFromPhase(float deltaTime);
    }
    
    }