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Physics2DSettings.asset 1.98 KiB
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  • %YAML 1.1
    %TAG !u! tag:unity3d.com,2011:
    --- !u!19 &1
    Physics2DSettings:
      m_ObjectHideFlags: 0
      serializedVersion: 5
      m_Gravity: {x: 0, y: -9.81}
      m_DefaultMaterial: {fileID: 0}
      m_VelocityIterations: 8
      m_PositionIterations: 3
      m_VelocityThreshold: 1
      m_MaxLinearCorrection: 0.2
      m_MaxAngularCorrection: 8
      m_MaxTranslationSpeed: 100
      m_MaxRotationSpeed: 360
      m_BaumgarteScale: 0.2
      m_BaumgarteTimeOfImpactScale: 0.75
      m_TimeToSleep: 0.5
      m_LinearSleepTolerance: 0.01
      m_AngularSleepTolerance: 2
      m_DefaultContactOffset: 0.01
      m_JobOptions:
        serializedVersion: 2
        useMultithreading: 0
        useConsistencySorting: 0
        m_InterpolationPosesPerJob: 100
        m_NewContactsPerJob: 30
        m_CollideContactsPerJob: 100
        m_ClearFlagsPerJob: 200
        m_ClearBodyForcesPerJob: 200
        m_SyncDiscreteFixturesPerJob: 50
        m_SyncContinuousFixturesPerJob: 50
        m_FindNearestContactsPerJob: 100
        m_UpdateTriggerContactsPerJob: 100
        m_IslandSolverCostThreshold: 100
        m_IslandSolverBodyCostScale: 1
        m_IslandSolverContactCostScale: 10
        m_IslandSolverJointCostScale: 10
        m_IslandSolverBodiesPerJob: 50
        m_IslandSolverContactsPerJob: 50
      m_SimulationMode: 0
      m_QueriesHitTriggers: 1
      m_QueriesStartInColliders: 1
      m_CallbacksOnDisable: 1
      m_ReuseCollisionCallbacks: 1
      m_AutoSyncTransforms: 0
      m_AlwaysShowColliders: 0
      m_ShowColliderSleep: 1
      m_ShowColliderContacts: 0
      m_ShowColliderAABB: 0
      m_ContactArrowScale: 0.2
      m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
      m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
      m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
      m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
    
      m_LayerCollisionMatrix: 3fffffff3fffffff3fffffffffffffff3fffffff3fffffff08ffffff08ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff