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Commits
61cb3902
Commit
61cb3902
authored
2 years ago
by
Sárközi Gergely János
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IGameOverview: fix inconsistent access modifiers
parent
898c24d5
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1 merge request
!106
Document classes in Logic.Data namespace (closes #149)
Pipeline
#28063
passed
2 years ago
Stage: prepare
Stage: test
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1 changed file
Assets/Scripts/Logic/Data/IGameOverview.cs
+8
-8
8 additions, 8 deletions
Assets/Scripts/Logic/Data/IGameOverview.cs
with
8 additions
and
8 deletions
Assets/Scripts/Logic/Data/IGameOverview.cs
+
8
−
8
View file @
61cb3902
...
...
@@ -15,36 +15,36 @@ public interface IGameOverview {
/// <summary>
/// The common event dispatcher used everywhere in this game instance.
/// </summary>
EventDispatcher
Events
{
get
;
}
public
EventDispatcher
Events
{
get
;
}
/// <summary>
/// The common command dispatcher used everywhere in this game instance.
/// </summary>
CommandDispatcher
Commands
{
get
;
}
public
CommandDispatcher
Commands
{
get
;
}
/// <summary>
/// The world of this game instance.
/// </summary>
GameWorld
World
{
get
;
}
public
GameWorld
World
{
get
;
}
/// <summary>
/// The current phase of this game instance.
/// </summary>
/// <seealso cref="TimeLeftFromPhase"/>
GamePhase
CurrentPhase
{
get
;
}
public
GamePhase
CurrentPhase
{
get
;
}
/// <summary>
/// The time until the team is updated "automatically".
/// The value is never negative and may be infinite.
/// </summary>
float
TimeLeftFromPhase
{
get
;
}
public
float
TimeLeftFromPhase
{
get
;
}
/// <summary>
/// The random instance used as the randomness source in this game instance.
/// This random should be used directly to get random values
/// or it can be used to seed a new random instance.
/// </summary>
Random
Random
{
get
;
}
public
Random
Random
{
get
;
}
/// <summary>
/// The unique teams in this game instance.
...
...
@@ -63,7 +63,7 @@ public interface IGameOverview {
/// <param name="color">the color whose associated team to get</param>
/// <returns>the <see cref="GameTeam"/> associated with the specified color</returns>
/// <exception cref="Exception">if the specified color is invalid</exception>
GameTeam
GetTeam
(
Color
color
);
public
GameTeam
GetTeam
(
Color
color
);
/// <summary>
/// Gets the <see cref="GameTeam"/> which isn't the specified team.
...
...
@@ -72,7 +72,7 @@ public interface IGameOverview {
/// <param name="team">the team whose enemy to get</param>
/// <returns>the enemy of the specified team</returns>
/// <exception cref="Exception">if the specified team is invalid</exception>
GameTeam
GetEnemyTeam
(
GameTeam
team
);
public
GameTeam
GetEnemyTeam
(
GameTeam
team
);
}
}
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