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Display game rules on the title screen (closes #112)

Merged Horváth István requested to merge issue-112 into main
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@@ -409,30 +409,43 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bd5ff973fabe4977b60c0a9681cec3df, type: 3}
m_Name:
m_EditorClassIdentifier:
gameRules: '#title
gameRules: 'In this game, two players face each other, trying to destroy the other''s
castle with units while defending theirs with towers. The game is divided into
rounds. Every round consists of 3 phases.
Lorem ipsum dolor sit amet, consectetur adipiscing elit,
sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad
minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea
commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit
esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat
non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
#First phase: Building
#title
In
this phase, first the blue and then the red player can build, upgrade, and destroy
their towers. The players can choose a tower from the bottom-side bar and place
it on any of the highlighted squares if they have enough money. On the right
side of the screen are shown the stats of the selected tower. If a tower from
the gamefield is selected, the players can also upgrade it, or destroy it for
a refund.
Lorem
ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt
ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation
ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor
in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt
mollit anim id est laborum.
#Second phase: Unit training
#title
In the second phase, following
the team order stated in the first phase, the players can buy units and plan
their route to the enemy''s castle. Choosing a unit is similar to choosing a
tower, but after clicking on one of them from the bottom bar, if the player has
enough money, the unit gets queued up in one of the barracks and will be spawned
in the last phase. When clicking on one of the barracks, the players can add
a checkpoint to those units'' paths that will spawn from that barrack by clicking
on a reachable tile with a left-click, or remove a checkpoint with a right-click.
The brightness of the checkpoints indicates their order: the brightest checkpoint
is the last before the enemy castle. Note that the players have the same budget
for the towers and the units, and they have to manage it accordingly to succeed.
Lorem ipsum dolor sit amet, consectetur
adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip
ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate
velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat
non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.'
#Third
phase: Attacking
In this phase, the players can only inspect their fight.
The units that are left alive from the previous rounds continue their journey
into the enemy base, while the ones purchased in this round start to deploy from
the barracks. When a unit reaches its destination, it damages it and gets destroyed.
If one castle gets destroyed until the end of the round, the enemy team wins.
If both get destroyed, the game is tied.
When hovering the cursor over
a unit or a castle, a healthbar appears, showing its current health.'
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