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Implement unit spawning/deploying (closes #35)

Sárközi Gergely János requested to merge issue-35 into main
  • Unit deployment has been implemented both in the Barrack and GameWorld classes
  • AdvanceTimeCommand and AdvanceTimeHandler have been added, they are responsible for deploying units among other things
  • Some methods in GameOverview have also been implemented
  • IGameOverview had to be created to allow world generation unit testing

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