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Created date
Destroy unit even if destination castle is destroyed (closes #61)
!25
· created
Mar 21, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 21, 2022
Display units (closes #40)
!24
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-world
priority
high
Merged
updated
Mar 21, 2022
Validate tower doesn't block barrack path (closes #60)
!23
· created
Mar 20, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 20, 2022
Implement tower placing (closes #58)
!22
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-world
priority
high
Merged
updated
Mar 20, 2022
Implement tower building & destroying (closes #33)
!21
· created
Mar 20, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 20, 2022
Implement the pause overlay (closes #29)
!20
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-ui
priority
medium
Merged
Approved
updated
Mar 20, 2022
Create a basic version of the tower placing UI (closes #37)
!19
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-ui
priority
medium
Merged
updated
Mar 20, 2022
Implement the unit deployment UI (closes #36)
!18
· created
Mar 20, 2022
by
Horváth István
Prototípus 1
category
presi-ui
priority
medium
Merged
1
updated
Mar 20, 2022
reset tower & barrack cooldown on fighting start (closes #51)
!17
· created
Mar 18, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
updated
Mar 18, 2022
prematurely end fight phase if no units remain (closes #50)
!16
· created
Mar 18, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
Approved
updated
Mar 18, 2022
Implement tile picking (closes #43)
!15
· created
Mar 17, 2022
by
Horváth István
Prototípus 1
category
presi-world
priority
medium
Merged
updated
Mar 17, 2022
Register Handlers, Systems
!14
· created
Mar 17, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
updated
Mar 17, 2022
Implement Camera panning and zooming (closes #38)
!13
· created
Mar 17, 2022
by
Horváth István
Prototípus 1
category
presi-world
priority
medium
Merged
Approved
updated
Mar 17, 2022
Add castle damaging & phase transitions & Finished phase (closes #32)
!12
· created
Mar 16, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
updated
Mar 16, 2022
Display the level on the screen (closes #26)
!11
· created
Mar 16, 2022
by
Horváth István
Prototípus 1
category
presi-world
Merged
3
updated
Mar 17, 2022
Beginning of pathfinding, dijkstra (closes #27)
!10
· created
Mar 16, 2022
by
Bahil Botond
Prototípus 1
category
logic
priority
low
Merged
10
updated
Mar 20, 2022
Implement unit spawning/deploying (closes #35)
!9
· created
Mar 15, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
updated
Mar 17, 2022
Implement the main menu (closes #28)
!8
· created
Mar 15, 2022
by
Horváth István
Prototípus 1
category
presi-ui
Merged
updated
Mar 17, 2022
hardcoded world gen w/ unit tests (+Moq) (closes #25)
!7
· created
Mar 13, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
updated
Mar 17, 2022
Implement unit purchasing/queueing (closes #34)
!6
· created
Mar 11, 2022
by
Sárközi Gergely János
Prototípus 1
category
logic
Merged
updated
Mar 17, 2022
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